Attack By Drawing (ABD)
Attack by Drawing is a very effective method of attack against an opponent who bases their strategy primarily on counterattack. It consists of provoking an offensive or counteroffensive reaction such as a stop-hit or kick, so that it can be opposed with either an attack or a parry-and-counter.
The objective, when using Attack by Drawing, is to "draw" the opponent into a committed attack or counterattack by baiting him with either an apparent opening, or by executing some type of action that the opponent may try to counter, then counter-attacking as he takes the bait. There are several ways that you can draw the opponent's attack or counterattack:
1) You can invite an attack by exposing a particular target area to the opponent. This could include such things as lowering the lead or rear hand to expose the head, or raising the lead or rear elbow to expose the body.
2) You can draw an attack by continually advancing toward the opponent with footwork or using a forward motion of the body.
3) You can force a reaction by crashing a particular line with some type of action against the opponent's arm, such as a hand immobilization attack.
4) You can use feint or false attack to draw a reaction. These feints or false attacks should be sudden, fast, and provocative, and should be executed when the opponent is relaxed, doubtful or distracted.
The first method could be classified as defensive, in that you are not actually attacking the opponent. Rather, you seek to cause the opponent to react under certain conditions so that you know the exact sector or area the attack will arrive in. The other methods are offensive in that you seek to make the opponent react in a set way, and develop your attack that takes into account his attempted counter.
Attack by Drawing is a premeditated action, and its success depends upon luring the opponent into attacking into the opening being offered. Subtlety is an essential ingredient. Though it's a deliberate error on your part, it should never appear that way to your opponent. If he has any idea it might be a set-up, he'll never take the opening. So you make sure to mask the trap well. Give the opponent the illusion of his own initiative. Make him believe that he is launching his own attack or counter on his own initiative when actually your Attack by Drawing action is responsible.
ABD makes use what is referred to in Western fencing as "countertime", which is defined as an offensive action used after parrying or avoiding a counterattack. The difference between countertime and "second-intention" which is used in Progressive Indirect Attack, is that the objective of second intention is to prompt a parry or defensive reaction, whereas the objective in countertime is to provoke a counterattack which is then countered with either a parry-and-counter or another counterattack.
Proper timing and correct distance are also essential ingredients in the successful use of Attack by Drawing. If you are too close to the opponent, his attack or counterattack might land before you have time to counter. And if you are too far away the opponent may not react at all. Balance is vital too. Be ready for all possibilities and in position to counterattack or defend if necessary.
Finally, remember that one danger in using Attack by Drawing is that if the opponent suspects he is being baited, he may appear to react to the motion, then counter your attack himself. So use it judiciously and mix it with all of the other forms of attack.